Powered by Blogger.
contact nos.:
+63916-289-4864

email:
adanieldelacruz@gmail.com

About me

Seven (7) years of professional experience in Advertising and Graphic Design, Three (3) years of professional experience in 3D Illustration and Animation. Two (2) year of professional experience as a Fashion Designer for a couture label. Holds a post baccalaureate in 3D Animation. Holds a bachelor’s degree in fine arts major in Advertising Arts. Intensive seminars,trainings and workshop in 3D arts,video composting, editing, graphic design, branding, project management, program management and brand management.

About

Blogger templates

Blogger news

Popular Posts

Archive for 2011

Pedo-Hare~!

If there's a PEDO-BEAR!
there's also a PEDO-HARE!


Will have this ready in Hi-Res for both Artflakes and Qwezer in the near future.

size: A3
softwares used: Adobe Illustrator CS4

Up next:
• Mixing Rabbits and Left 4 Dead
• Rabbits in Wonderland
• Costume Party

Oh I'm so inspired~!

Cartoon: KUBETA TROMA (Urinal Trauma)

This is one of my recent cartoon illustrations.
based from my earlier work: Traumatic Fall.

KUBETA TROMA 
sinong hindi matrotroma sa babagsakan mo


 size: A3
software used: Adobe Illustrator CS4



This artwork will soon
be immortalized
and wearable on shirt by 
Qwezer Designs~!
check them out at
http://qwezer.tumblr.com



DESIGN YOUR UNIVERSE!

EDIT JULY 14, 2011
Looks like this design didn't please the clients.
So back to the drawing board. At least they gave
me insights~

Coca-Cola Booth Designs - Mcdonalds Convention SMX

Some of the 3-dimensional works I did for Coca-Cola's Fountain Booth during last March 2011's McDonald's Managers Convention. The Booth will feature "how-to's" for Managers and Mcdonalds' Crew members on how to operate and make the best Coca-Cola Drink using the Coca-Cola Fountain

DESIGN 1:
Concept Name: FIZZ
Area Size: 8 meters (length) x 8 meters (width) x 12 ft. (height)
• Design was made to look like a giant cola fountain spout filling a plastic cup with Coke.
• Illuminated and transparent flooring
• Animated Cola flowing from the spout

Front View

Rear View

Top-Shot / Blue Print of Components minus top

===================

DESIGN 2:
Concept Name: GEARS
Area Size: 8 meters (length) x 8 meters (width) x 12 ft. (height)

• Design was made like moving gears inside the Coca-Cola Fountain, with a more presentable look and people friendly pass-through design.

• Some of the gears behind move via machines

Front Perspective

Top View / Blueprint of Booth Components

Diseño - ART to WEAR

Remembered creating these for my thesis way back 2008. And later after that, became my personal collection that pushed me further to pursuing fashion design.

Diseño - ART to WEAR or simply ART to WEAR is an apparel collection that focuses on the use of BATIK, or wax-dyed fabrics. The process in creating Batik is native to the Indonesians. But later spread forth to Malaysia, Philippines, Borneo and the rest of South-East Asia.

When I made this collection, I even had my try on creating Batik myself using candle wax heated and placed on a "cap" and applied to the fabric. Let the design dry for a few hours... cracking the wax a little will add crackling designs... then pour the fabric with cold dye. and let it dry for a day.

"Feya's" Batik was made by me... took me a week and a half just to finish the creation of the Batik with 4 repeated processes to attain the right colors and design.

Here are a few of the 12 designs I made... which only 6 were produced.










============

Wasn't able to do some additional photos with the other produced designs: but here's an additional swatch and design board


And some photo I found from my old stash of photos during my thesis presentation worn by my models then are the "Rosa" and "Flordelize" designs


====================
Promotional Tarp Design for the "Mock-up" Fashion Show


Furniture Design - AELE Concept Standing Shelf

This was one of my personal projects that later, the concept was bought from me. I remember they changed the material from narra wood to fiberglass.

Based on my original specs:


AELE Concept Standing Shelf
Height: 185cm.
Width: 16.33 in.
Length: 14.45 in.
Materials used:
• Narra Wood base
• Glass Cylinders coated in Orange film
• LED cables

Model Created using: Autodesk Maya 2008 Extension 2
Rendered using: Maxwell Render
Completion time: 2 hours 15 minutes
Completion date: January 2009

Duracell CT Angled Displays

TITLE: Duracell CT Angled Displays
• Counter Top Display
• 2 Tray Display
• 4 Tray Display
• 8 Tray Display
Software(s): Autodesk 3Ds Max 2010 rendered via VRay
Completion Time: 8 hours 14 minutes
Completion Date: May 16, 2009
Client: HP Virtual Store/Instore Projects -Duracell

Counter Top Display


4 Tray Display
2 Tray Display
8 Tray Display

Gilette Total Effects Skin Care End Display

lTITLE: Gillette Total Effects Skin Care End Display
Software(s): Autodesk 3Ds Max 2010
Completion Time: 4 hours 24 minutes
Completion Date: May 5, 2009
Client: HP Virtual Store Projects - NDJF POSM Gillette


front view
rear view

left quarter side

right quarter view

Gillette Total Effects Products Display

TITLE: Gillette Total Effect Product Display
Software(s): Autodesk 3Ds Max 2010
Completion Time: 6 hours 10 minutes
Completion Date: May 4, 2009
Client: HP Virtual Store Projects -NDJF POSM Gillette




Whisper megaOSD "Bath" Gondola

TITLE: Whisper megaOSD "Bath"
Software(s): Autodesk 3Ds Max 2010
Completion Time: 5 hours 45 minutes
Completion Date: April 21, 2009
Client: HP Virtual Store Projects - NDJF POSM 2nd window - Whisper

Front Side

Front Side


 Another one of the earlier projects I had with Lucid Multimedia with our client HP.

Duracell Parazitpano Görsel POSM

TITLE: Duracell Parazitpano Görsel POSM (Point-of-Sale Merchandise)
Software(s): Autodesk 3Ds Max 2010
Completion Time: 5 hours
Client: HP Virtual Store Projects - Duracell



I remember modeling this for our Virtual Store / Instore projects for our client HP (yep not just printers). This was for Duracell's POSM Battery Rack placed on top of the Purchasing Counter.

Steampunked Golems - Wireframe Animation

I did this scene last 2009... and just recently had it rerendered with wireframe animation.
Sadly being one of my first full scene works... this one had lots of poly counts.


Scene made and done using Autodesk Maya 2008 Extension 2
Rendered via Mental Ray
Compositing using Adobe After Effects CS2
Post-Production Animation using Apple iMovie

3D Environment - Garage in Ruins


TITLE: Garage in Ruins
Software(s): Autodesk Maya 2009, Adobe Photoshop CS3, Maxwell Render
Completion Time: 1 day 2 hours
Client: Personal Project

High Polygon environment creation with 29,000+ faces. Textures used were manipulated and recreated, also applied on the environment are Specular Maps and Occlusion Passes. Maxwell Render was used to render this scene.

3D Model - Steam Scooter


TITLE: Steam Scooter
Software(s): Autodesk Maya 2008, Adobe Photoshop, Mental Ray via HDR
Completion Time: 15 hours
Client: Personal Project - CGTALK's Steampunk Challenge

All Renders, except the sideview has Specular Mapped Textures and Occlusion Passes. The Textures for this project were a pain to recreate and modify. But glad it was a challenge worth creating.

Inspired by Steam Detective's scooter and Vespa.


Tag : ,

3D Model - Steampunk Golems


TITLE: Steampunk Golems
Software(s): Autodesk Maya 2008, Adobe Photoshop, Mental Ray via HDR
Completion Time: 6 days 2 hours
Client: First Academy of Computer Arts - Thesis

This is the 2nd and last piece I presented for my Demo Reel defense at the First Academy of Computer Arts. And this work was also featured on Philippine Daily Inquirer's Tech Section last October 2008.
The whole scene is a high polygon environment with more than 300,000 faces... and was a pain to render with a mobile workstation. I was supposed to animate this scene back then, but with the restrictions of mobile workstation, I wasn't able to.

Anyhow, the renders had Specular Maps as well as an Occlusion Pass.

The scene was inspired by the films: Steamboy and Steam Detective.



occlusion pass of the main scene.

3D Model - Caterham Super 7


TITLE: Caterham Super 7
Software: Autodesk Maya 2008, Photoshop, Mental Ray via HDR
Completion Time: 5 days 3 hours
Client: First Academy of Computer Arts - Thesis

This was one of two final works I presented for my Demo Reel defense at First Academy of Computer Arts. It's a high polygon model of a Caterham Super 7, it has more than 32,500 faces (including the engine and chassis). These were those days when I was not yet introduced to Zbrush.


All of the renders include Specular Mapped textures and Occlusion Passes. Post editing done using Adobe Photoshop CS3.




Tag : ,

portfolio revival

With carbonmade having lots of restrictions on posting numerous works. I've decided to have this blog revived as an online portfolio.

As soon as I get my mobile workstation working again. I'll have my more recent works posted.

yours,

Anton Daniel "Bunny" T. dela Cruz
3D Hard-Surfaced Modeler

- Copyright © manifestations - Skyblue - Powered by Blogger - Designed by Johanes Djogan -