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About me
Seven (7) years of professional experience in Advertising and Graphic Design, Three (3) years of professional experience in 3D Illustration and Animation. Two (2) year of professional experience as a Fashion Designer for a couture label. Holds a post baccalaureate in 3D Animation. Holds a bachelor’s degree in fine arts major in Advertising Arts. Intensive seminars,trainings and workshop in 3D arts,video composting, editing, graphic design, branding, project management, program management and brand management.
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TITLE: Caterham Super 7 Software: Autodesk Maya 2008, Photoshop, Mental Ray via HDR Completion Time: 5 days 3 hours Client: First Ac...
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TITLE: Steampunk Golems Software(s): Autodesk Maya 2008, Adobe Photoshop, Mental Ray via HDR Completion Time: 6 days 2 hours Client: ...
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TITLE: Garage in Ruins Software(s): Autodesk Maya 2009, Adobe Photoshop CS3, Maxwell Render Completion Time: 1 day 2 hours Client: P...
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Back in 2010, this was a project for our client Coca-Cola Bottlers. It was to serve as an information booklet for retail shop owners who wil...
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TITLE: Duracell Parazitpano Görsel POSM (Point-of-Sale Merchandise) Software(s): Autodesk 3Ds Max 2010 Completion Time: 5 hours Clien...
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I did this scene last 2009... and just recently had it rerendered with wireframe animation. Sadly being one of my first full scene works......
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No one can stop yer fall! done around 3 minutes materials: black ballpoint pen & black kurecolor on recycled board
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TITLE: Duracell CT Angled Displays • Counter Top Display • 2 Tray Display • 4 Tray Display • 8 Tray Display Software(s): Autodesk 3Ds...
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On April of 2011, we had a campaign pitch for Novuhair. For those who don't know Novuhair, it's actually a hair growth serum. The c...
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This was one of my personal projects that later, the concept was bought from me. I remember they changed the material from narra wood to fib...
Showing posts with label 3D Modeling. Show all posts
WSO: Coca-Cola Merchandise Rack (2010)
This was one of a few of my designs for Coca-Cola's Merchandise Rack for their 1.5L Coke Bottles. As also instructed by my superiors, it must also include the Brand Logo and the banner below: "Iuwi and Saya!"
Got Milk?
With permissions from my former colleagues, here is a sample animation I contributed in to creating way back 2009.
Mushroom Model and Texture Maps done by me via Autodesk Maya 2009
Tag :
3D Animated Reel,
3D Modeling,
3D Demo Reel
With permissions from fellow colleagues whom I made these works with. Here is my Q3 2011- Q3 2012 3D Demo Reel with collaboration and personal animations and stills.
Adanieldelacruz's 3D Demoreel from Bunny de la Cruz on Vimeo.
a compilation of some of my best 3D works made modeled, animated and rendered
using Autodesk Maya, Autodesk 3DsMax and Pixologic Zbrush.
forgive the colours of some works...
looks like photos don't mix well with a quick edit using windows movie maker.
have to come up something for my 2012 - 2013 demo reel
Furniture Design - AELE Concept Standing Shelf
This was one of my personal projects that later, the concept was bought from me. I remember they changed the material from narra wood to fiberglass.
Based on my original specs:
AELE Concept Standing Shelf
Height: 185cm.
Width: 16.33 in.
Length: 14.45 in.
Materials used:
• Narra Wood base
• Glass Cylinders coated in Orange film
• LED cables
Model Created using: Autodesk Maya 2008 Extension 2
Rendered using: Maxwell Render
Completion time: 2 hours 15 minutes
Completion date: January 2009
Based on my original specs:
AELE Concept Standing Shelf
Height: 185cm.
Width: 16.33 in.
Length: 14.45 in.
Materials used:
• Narra Wood base
• Glass Cylinders coated in Orange film
• LED cables
Model Created using: Autodesk Maya 2008 Extension 2
Rendered using: Maxwell Render
Completion time: 2 hours 15 minutes
Completion date: January 2009
Tag :
3D Modeling,
Concept Design,
Duracell CT Angled Displays
TITLE: Duracell CT Angled Displays
• Counter Top Display
• 2 Tray Display
• 4 Tray Display
• 8 Tray Display
Software(s): Autodesk 3Ds Max 2010 rendered via VRay
Completion Time: 8 hours 14 minutes
Completion Date: May 16, 2009
Client: HP Virtual Store/Instore Projects -Duracell
• Counter Top Display
• 2 Tray Display
• 4 Tray Display
• 8 Tray Display
Software(s): Autodesk 3Ds Max 2010 rendered via VRay
Completion Time: 8 hours 14 minutes
Completion Date: May 16, 2009
Client: HP Virtual Store/Instore Projects -Duracell
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| Counter Top Display |
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| 4 Tray Display |
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| 2 Tray Display |
![]() |
| 8 Tray Display |
Gilette Total Effects Skin Care End Display
Gillette Total Effects Products Display
TITLE: Gillette Total Effect Product Display
Software(s): Autodesk 3Ds Max 2010
Completion Time: 6 hours 10 minutes
Completion Date: May 4, 2009
Client: HP Virtual Store Projects -NDJF POSM Gillette
Software(s): Autodesk 3Ds Max 2010
Completion Time: 6 hours 10 minutes
Completion Date: May 4, 2009
Client: HP Virtual Store Projects -NDJF POSM Gillette
Whisper megaOSD "Bath" Gondola
TITLE: Whisper megaOSD "Bath"
Software(s): Autodesk 3Ds Max 2010
Completion Time: 5 hours 45 minutes
Completion Date: April 21, 2009
Client: HP Virtual Store Projects - NDJF POSM 2nd window - Whisper
Another one of the earlier projects I had with Lucid Multimedia with our client HP.
Software(s): Autodesk 3Ds Max 2010
Completion Time: 5 hours 45 minutes
Completion Date: April 21, 2009
Client: HP Virtual Store Projects - NDJF POSM 2nd window - Whisper
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| Front Side |
![]() |
| Front Side |
Another one of the earlier projects I had with Lucid Multimedia with our client HP.
Duracell Parazitpano Görsel POSM
TITLE: Duracell Parazitpano Görsel POSM (Point-of-Sale Merchandise)
Software(s): Autodesk 3Ds Max 2010
Completion Time: 5 hours
Client: HP Virtual Store Projects - Duracell
I remember modeling this for our Virtual Store / Instore projects for our client HP (yep not just printers). This was for Duracell's POSM Battery Rack placed on top of the Purchasing Counter.
Software(s): Autodesk 3Ds Max 2010
Completion Time: 5 hours
Client: HP Virtual Store Projects - Duracell
I remember modeling this for our Virtual Store / Instore projects for our client HP (yep not just printers). This was for Duracell's POSM Battery Rack placed on top of the Purchasing Counter.
Steampunked Golems - Wireframe Animation
I did this scene last 2009... and just recently had it rerendered with wireframe animation.
Sadly being one of my first full scene works... this one had lots of poly counts.
Scene made and done using Autodesk Maya 2008 Extension 2
Rendered via Mental Ray
Compositing using Adobe After Effects CS2
Post-Production Animation using Apple iMovie
3D Environment - Garage in Ruins
TITLE: Garage in Ruins
Software(s): Autodesk Maya 2009, Adobe Photoshop CS3, Maxwell Render
Completion Time: 1 day 2 hours
Client: Personal Project
High Polygon environment creation with 29,000+ faces. Textures used were manipulated and recreated, also applied on the environment are Specular Maps and Occlusion Passes. Maxwell Render was used to render this scene.
Tag :
3D Environment Creation,
3D Modeling,
3D Model - Steam Scooter
TITLE: Steam Scooter
Software(s): Autodesk Maya 2008, Adobe Photoshop, Mental Ray via HDR
Completion Time: 15 hours
Client: Personal Project - CGTALK's Steampunk Challenge
All Renders, except the sideview has Specular Mapped Textures and Occlusion Passes. The Textures for this project were a pain to recreate and modify. But glad it was a challenge worth creating.
Inspired by Steam Detective's scooter and Vespa.
Tag :
3D Modeling,
3D Model - Steampunk Golems
TITLE: Steampunk Golems
Software(s): Autodesk Maya 2008, Adobe Photoshop, Mental Ray via HDR
Completion Time: 6 days 2 hours
Client: First Academy of Computer Arts - Thesis
This is the 2nd and last piece I presented for my Demo Reel defense at the First Academy of Computer Arts. And this work was also featured on Philippine Daily Inquirer's Tech Section last October 2008.
The whole scene is a high polygon environment with more than 300,000 faces... and was a pain to render with a mobile workstation. I was supposed to animate this scene back then, but with the restrictions of mobile workstation, I wasn't able to.
Anyhow, the renders had Specular Maps as well as an Occlusion Pass.
The scene was inspired by the films: Steamboy and Steam Detective.
![]() |
| occlusion pass of the main scene. |
Tag :
3D Environment Creation,
3D Modeling,
3D Model - Caterham Super 7
TITLE: Caterham Super 7
Software: Autodesk Maya 2008, Photoshop, Mental Ray via HDR
Completion Time: 5 days 3 hours
Client: First Academy of Computer Arts - Thesis
This was one of two final works I presented for my Demo Reel defense at First Academy of Computer Arts. It's a high polygon model of a Caterham Super 7, it has more than 32,500 faces (including the engine and chassis). These were those days when I was not yet introduced to Zbrush.
All of the renders include Specular Mapped textures and Occlusion Passes. Post editing done using Adobe Photoshop CS3.
Tag :
3D Modeling,


































