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About me

Seven (7) years of professional experience in Advertising and Graphic Design, Three (3) years of professional experience in 3D Illustration and Animation. Two (2) year of professional experience as a Fashion Designer for a couture label. Holds a post baccalaureate in 3D Animation. Holds a bachelor’s degree in fine arts major in Advertising Arts. Intensive seminars,trainings and workshop in 3D arts,video composting, editing, graphic design, branding, project management, program management and brand management.

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Showing posts with label 3D Modeling. Show all posts

Got Milk?

With permissions from my former colleagues, here is a sample animation I contributed in to creating way back 2009. Mushroom Model and Texture Maps done by me via Autodesk Maya 2009

3D Demo Reel

With permissions from fellow colleagues whom I made these works with. Here is my Q3 2011- Q3 2012 3D Demo Reel with collaboration and personal animations and stills.


Adanieldelacruz's 3D Demoreel from Bunny de la Cruz on Vimeo.
a compilation of some of my best 3D works made modeled, animated and rendered
using Autodesk Maya, Autodesk 3DsMax and Pixologic Zbrush.

forgive the colours of some works...
looks like photos don't mix well with a quick edit using windows movie maker.

have to come up something for my 2012 - 2013 demo reel

Furniture Design - AELE Concept Standing Shelf

This was one of my personal projects that later, the concept was bought from me. I remember they changed the material from narra wood to fiberglass.

Based on my original specs:


AELE Concept Standing Shelf
Height: 185cm.
Width: 16.33 in.
Length: 14.45 in.
Materials used:
• Narra Wood base
• Glass Cylinders coated in Orange film
• LED cables

Model Created using: Autodesk Maya 2008 Extension 2
Rendered using: Maxwell Render
Completion time: 2 hours 15 minutes
Completion date: January 2009

Duracell CT Angled Displays

TITLE: Duracell CT Angled Displays
• Counter Top Display
• 2 Tray Display
• 4 Tray Display
• 8 Tray Display
Software(s): Autodesk 3Ds Max 2010 rendered via VRay
Completion Time: 8 hours 14 minutes
Completion Date: May 16, 2009
Client: HP Virtual Store/Instore Projects -Duracell

Counter Top Display


4 Tray Display
2 Tray Display
8 Tray Display

Gilette Total Effects Skin Care End Display

lTITLE: Gillette Total Effects Skin Care End Display
Software(s): Autodesk 3Ds Max 2010
Completion Time: 4 hours 24 minutes
Completion Date: May 5, 2009
Client: HP Virtual Store Projects - NDJF POSM Gillette


front view
rear view

left quarter side

right quarter view

Gillette Total Effects Products Display

TITLE: Gillette Total Effect Product Display
Software(s): Autodesk 3Ds Max 2010
Completion Time: 6 hours 10 minutes
Completion Date: May 4, 2009
Client: HP Virtual Store Projects -NDJF POSM Gillette




Whisper megaOSD "Bath" Gondola

TITLE: Whisper megaOSD "Bath"
Software(s): Autodesk 3Ds Max 2010
Completion Time: 5 hours 45 minutes
Completion Date: April 21, 2009
Client: HP Virtual Store Projects - NDJF POSM 2nd window - Whisper

Front Side

Front Side


 Another one of the earlier projects I had with Lucid Multimedia with our client HP.

Duracell Parazitpano Görsel POSM

TITLE: Duracell Parazitpano Görsel POSM (Point-of-Sale Merchandise)
Software(s): Autodesk 3Ds Max 2010
Completion Time: 5 hours
Client: HP Virtual Store Projects - Duracell



I remember modeling this for our Virtual Store / Instore projects for our client HP (yep not just printers). This was for Duracell's POSM Battery Rack placed on top of the Purchasing Counter.

Steampunked Golems - Wireframe Animation

I did this scene last 2009... and just recently had it rerendered with wireframe animation.
Sadly being one of my first full scene works... this one had lots of poly counts.


Scene made and done using Autodesk Maya 2008 Extension 2
Rendered via Mental Ray
Compositing using Adobe After Effects CS2
Post-Production Animation using Apple iMovie

3D Environment - Garage in Ruins


TITLE: Garage in Ruins
Software(s): Autodesk Maya 2009, Adobe Photoshop CS3, Maxwell Render
Completion Time: 1 day 2 hours
Client: Personal Project

High Polygon environment creation with 29,000+ faces. Textures used were manipulated and recreated, also applied on the environment are Specular Maps and Occlusion Passes. Maxwell Render was used to render this scene.

3D Model - Steam Scooter


TITLE: Steam Scooter
Software(s): Autodesk Maya 2008, Adobe Photoshop, Mental Ray via HDR
Completion Time: 15 hours
Client: Personal Project - CGTALK's Steampunk Challenge

All Renders, except the sideview has Specular Mapped Textures and Occlusion Passes. The Textures for this project were a pain to recreate and modify. But glad it was a challenge worth creating.

Inspired by Steam Detective's scooter and Vespa.


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3D Model - Steampunk Golems


TITLE: Steampunk Golems
Software(s): Autodesk Maya 2008, Adobe Photoshop, Mental Ray via HDR
Completion Time: 6 days 2 hours
Client: First Academy of Computer Arts - Thesis

This is the 2nd and last piece I presented for my Demo Reel defense at the First Academy of Computer Arts. And this work was also featured on Philippine Daily Inquirer's Tech Section last October 2008.
The whole scene is a high polygon environment with more than 300,000 faces... and was a pain to render with a mobile workstation. I was supposed to animate this scene back then, but with the restrictions of mobile workstation, I wasn't able to.

Anyhow, the renders had Specular Maps as well as an Occlusion Pass.

The scene was inspired by the films: Steamboy and Steam Detective.



occlusion pass of the main scene.

3D Model - Caterham Super 7


TITLE: Caterham Super 7
Software: Autodesk Maya 2008, Photoshop, Mental Ray via HDR
Completion Time: 5 days 3 hours
Client: First Academy of Computer Arts - Thesis

This was one of two final works I presented for my Demo Reel defense at First Academy of Computer Arts. It's a high polygon model of a Caterham Super 7, it has more than 32,500 faces (including the engine and chassis). These were those days when I was not yet introduced to Zbrush.


All of the renders include Specular Mapped textures and Occlusion Passes. Post editing done using Adobe Photoshop CS3.




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