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contact nos.:
+63916-289-4864
email:
adanieldelacruz@gmail.com
About me
Seven (7) years of professional experience in Advertising and Graphic Design, Three (3) years of professional experience in 3D Illustration and Animation. Two (2) year of professional experience as a Fashion Designer for a couture label. Holds a post baccalaureate in 3D Animation. Holds a bachelor’s degree in fine arts major in Advertising Arts. Intensive seminars,trainings and workshop in 3D arts,video composting, editing, graphic design, branding, project management, program management and brand management.
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TITLE: Caterham Super 7 Software: Autodesk Maya 2008, Photoshop, Mental Ray via HDR Completion Time: 5 days 3 hours Client: First Ac...
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TITLE: Steampunk Golems Software(s): Autodesk Maya 2008, Adobe Photoshop, Mental Ray via HDR Completion Time: 6 days 2 hours Client: ...
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TITLE: Garage in Ruins Software(s): Autodesk Maya 2009, Adobe Photoshop CS3, Maxwell Render Completion Time: 1 day 2 hours Client: P...
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Back in 2010, this was a project for our client Coca-Cola Bottlers. It was to serve as an information booklet for retail shop owners who wil...
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TITLE: Duracell Parazitpano Görsel POSM (Point-of-Sale Merchandise) Software(s): Autodesk 3Ds Max 2010 Completion Time: 5 hours Clien...
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I did this scene last 2009... and just recently had it rerendered with wireframe animation. Sadly being one of my first full scene works......
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No one can stop yer fall! done around 3 minutes materials: black ballpoint pen & black kurecolor on recycled board
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TITLE: Duracell CT Angled Displays • Counter Top Display • 2 Tray Display • 4 Tray Display • 8 Tray Display Software(s): Autodesk 3Ds...
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On April of 2011, we had a campaign pitch for Novuhair. For those who don't know Novuhair, it's actually a hair growth serum. The c...
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This was one of my personal projects that later, the concept was bought from me. I remember they changed the material from narra wood to fib...
Showing posts with label 3D Environment Creation. Show all posts
3D Demo Reel
With permissions from fellow colleagues whom I made these works with. Here is my Q3 2011- Q3 2012 3D Demo Reel with collaboration and personal animations and stills.
Adanieldelacruz's 3D Demoreel from Bunny de la Cruz on Vimeo.
a compilation of some of my best 3D works made modeled, animated and rendered
using Autodesk Maya, Autodesk 3DsMax and Pixologic Zbrush.
forgive the colours of some works...
looks like photos don't mix well with a quick edit using windows movie maker.
have to come up something for my 2012 - 2013 demo reel
Coca-Cola Booth Designs - Mcdonalds Convention SMX
Some of the 3-dimensional works I did for Coca-Cola's Fountain Booth during last March 2011's McDonald's Managers Convention. The Booth will feature "how-to's" for Managers and Mcdonalds' Crew members on how to operate and make the best Coca-Cola Drink using the Coca-Cola Fountain
DESIGN 1:
Concept Name: FIZZ
Area Size: 8 meters (length) x 8 meters (width) x 12 ft. (height)
• Design was made to look like a giant cola fountain spout filling a plastic cup with Coke.
• Illuminated and transparent flooring
• Animated Cola flowing from the spout
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DESIGN 2:
Concept Name: GEARS
Area Size: 8 meters (length) x 8 meters (width) x 12 ft. (height)
• Design was made like moving gears inside the Coca-Cola Fountain, with a more presentable look and people friendly pass-through design.
• Some of the gears behind move via machines
DESIGN 1:
Concept Name: FIZZ
Area Size: 8 meters (length) x 8 meters (width) x 12 ft. (height)
• Design was made to look like a giant cola fountain spout filling a plastic cup with Coke.
• Illuminated and transparent flooring
• Animated Cola flowing from the spout
![]() |
| Front View |
![]() |
| Rear View |
![]() |
| Top-Shot / Blue Print of Components minus top |
===================
DESIGN 2:
Concept Name: GEARS
Area Size: 8 meters (length) x 8 meters (width) x 12 ft. (height)
• Design was made like moving gears inside the Coca-Cola Fountain, with a more presentable look and people friendly pass-through design.
• Some of the gears behind move via machines
![]() |
| Front Perspective |
![]() |
| Top View / Blueprint of Booth Components |
Steampunked Golems - Wireframe Animation
I did this scene last 2009... and just recently had it rerendered with wireframe animation.
Sadly being one of my first full scene works... this one had lots of poly counts.
Scene made and done using Autodesk Maya 2008 Extension 2
Rendered via Mental Ray
Compositing using Adobe After Effects CS2
Post-Production Animation using Apple iMovie
3D Environment - Garage in Ruins
TITLE: Garage in Ruins
Software(s): Autodesk Maya 2009, Adobe Photoshop CS3, Maxwell Render
Completion Time: 1 day 2 hours
Client: Personal Project
High Polygon environment creation with 29,000+ faces. Textures used were manipulated and recreated, also applied on the environment are Specular Maps and Occlusion Passes. Maxwell Render was used to render this scene.
Tag :
3D Environment Creation,
3D Modeling,
3D Model - Steampunk Golems
TITLE: Steampunk Golems
Software(s): Autodesk Maya 2008, Adobe Photoshop, Mental Ray via HDR
Completion Time: 6 days 2 hours
Client: First Academy of Computer Arts - Thesis
This is the 2nd and last piece I presented for my Demo Reel defense at the First Academy of Computer Arts. And this work was also featured on Philippine Daily Inquirer's Tech Section last October 2008.
The whole scene is a high polygon environment with more than 300,000 faces... and was a pain to render with a mobile workstation. I was supposed to animate this scene back then, but with the restrictions of mobile workstation, I wasn't able to.
Anyhow, the renders had Specular Maps as well as an Occlusion Pass.
The scene was inspired by the films: Steamboy and Steam Detective.
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| occlusion pass of the main scene. |
Tag :
3D Environment Creation,
3D Modeling,











