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About me

Seven (7) years of professional experience in Advertising and Graphic Design, Three (3) years of professional experience in 3D Illustration and Animation. Two (2) year of professional experience as a Fashion Designer for a couture label. Holds a post baccalaureate in 3D Animation. Holds a bachelor’s degree in fine arts major in Advertising Arts. Intensive seminars,trainings and workshop in 3D arts,video composting, editing, graphic design, branding, project management, program management and brand management.

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Showing posts with label 3D Environment Creation. Show all posts

3D Demo Reel

With permissions from fellow colleagues whom I made these works with. Here is my Q3 2011- Q3 2012 3D Demo Reel with collaboration and personal animations and stills.


Adanieldelacruz's 3D Demoreel from Bunny de la Cruz on Vimeo.
a compilation of some of my best 3D works made modeled, animated and rendered
using Autodesk Maya, Autodesk 3DsMax and Pixologic Zbrush.

forgive the colours of some works...
looks like photos don't mix well with a quick edit using windows movie maker.

have to come up something for my 2012 - 2013 demo reel

Coca-Cola Booth Designs - Mcdonalds Convention SMX

Some of the 3-dimensional works I did for Coca-Cola's Fountain Booth during last March 2011's McDonald's Managers Convention. The Booth will feature "how-to's" for Managers and Mcdonalds' Crew members on how to operate and make the best Coca-Cola Drink using the Coca-Cola Fountain

DESIGN 1:
Concept Name: FIZZ
Area Size: 8 meters (length) x 8 meters (width) x 12 ft. (height)
• Design was made to look like a giant cola fountain spout filling a plastic cup with Coke.
• Illuminated and transparent flooring
• Animated Cola flowing from the spout

Front View

Rear View

Top-Shot / Blue Print of Components minus top

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DESIGN 2:
Concept Name: GEARS
Area Size: 8 meters (length) x 8 meters (width) x 12 ft. (height)

• Design was made like moving gears inside the Coca-Cola Fountain, with a more presentable look and people friendly pass-through design.

• Some of the gears behind move via machines

Front Perspective

Top View / Blueprint of Booth Components

Steampunked Golems - Wireframe Animation

I did this scene last 2009... and just recently had it rerendered with wireframe animation.
Sadly being one of my first full scene works... this one had lots of poly counts.


Scene made and done using Autodesk Maya 2008 Extension 2
Rendered via Mental Ray
Compositing using Adobe After Effects CS2
Post-Production Animation using Apple iMovie

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